![]() The rings and enemies can be hard to see at times and could merge with the background a little. It was great, but it had disadvantages as well. Iizuka – Basically, so Sonic Generations and Unleashed was very beautiful with detailed HD graphics. TSS – What was the reason for going with more simple and whimsical visuals? Actually, the developers of this game don’t know about Sonic X-Treme so it’s all new. TSS – Was the unreleased Sonic X-Treme any influence on this game? TSS – We know you can use gadgets in the game to help Sonic. TSS – Who is the music composer this time? Iizuka – Morio Kishimoto who did Sonic Colors and Heido Bayashi (sorry if mispelled) for the 3DS version who was the same director of the Colors DS version. TSS – Who is the main director on this game? Iizuka – We started prototyping the different geometries and stages during Sonic Generations. TSS – How long has this game been in development? As me and Nuckles87 sit down privately with the head of Sonic Team Takashi Iizuka, he explains to us why this move was the right choice. That’s a risky move considering many critics are just now seeing the improvement the Sonic games have been making. Gone is the safe, well done engine from Unleashed to Generations and in comes a new game play experience. Sonic Lost World is a dramatic change in focus for a Sonic platform. ![]() ![]() ![]() Facebook Tweet Email Iizuka (left) and his translator.
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